Well, the project has taken a turn for the best! We are now rebuilding Warzone ontop of the new Reality Engine technologies, or simply put, on CellFactor:Revolution! The possibilities have opened up and the physics are much better, fluid renders twice as fast, frame rate is up, and Kynapse AI is the best. The characters, including Bishop, acts as if your friend was playing the character. We plan on incorporating a few new things that are not in either Revolution or Combat Training. We will have a few new screens and a great video up for everyone within a few days. Until then...you will be left in wonder on the capabilities of Revolution.
We have been working hard on Warzone, and currently have two levels almost completed, the PhysX Zone level mentioned previously and a new level called PhysX Bowling. In the bowling level you use your psi abillities to throw a "ball" at CF Pipes set up as pins, the first to knock down all the "pins" wins. We also have a running beta, low-res video, and high-res screenshot pack available on our new CF:Warzone sub-site.
With 2007 around the corner, celebration begins on Chimera Island! With a slower December in 2006, the date for this mod has been pushed back until its hopeful release at the St. Louis Warfactory Lan on January 13th & 14th. Work has progressed and below is a video for the new year and displaying the powerful cloth simulation possible with the PhysX card! Note the Cloth blimp to be seen in the hangar on Chimera Island!
Expect to see screen shots of more of the Island soon!
Well, design is almost to an end, and development is beginning on the CellFactor mod known as Warzone, made by Optix Studios and Project Nine Productions. We have been working on concept art and models for a about a month, and are now working on level design. Check here often for a link to concept art, renders, and even a few ingame shots as the time comes.
Here is an early video from a CellFactor Mod - Chimera Island. The Video features a flythrough of the island, as well as some deathmatch combat. This is one of the first applications of Physx I have seen that isn't 'Physx for the sake of Physx", and the effects and gameplay elements fit within the context of the level. Keep in mind this is early footage so we can expect some refinements closer to the release date.
Want to know the biggest surprise about this mod? It has been put together by primarily one person - Dane Johnston.