There is an interesting interview with Chris Sherland, the team leader on the upcoming Warmonger title over at FiringSquad. Here is an excerpt:
FiringSquad: How does the AGEIA PhysX processor help in making Warmonger the kind of game you designed it to be?
Chris Sherland: It's a critical element. Warmonger requires a PhysX card to run, we built the game to the card because it was the only way we could take destruction as far as we wanted to. Without the partnership we have with Ageia Warmonger would not be able to reach the goals we set for it.
Looks to be an outstanding title. Seeing as how it will be going gold shortly after GDC, we shouldn't have to wait long for it to hit store shelves!
We had a chance to ask some questions of Metropolis, the developer of 'Infernal' which is being released soon about both the game and the implementation of Physx features. The interview involved several parties on the Metropolis side and can be found on the 'Continue reading....' link.
Over at Chilehardware they have an interesting interview up with Manju Hegde, CEO of Ageia. One interesting note is the reference towards a mobile physics processing unit. I was aware that use of a Physx processor on a laptop was theoretically possible using the ASUS PCI-e breakout box that was shown at CES this year. I am trying to track down someone from ASUS to give us some clarification about that.
With all the talk about Vista and the (sorta) widespread adoption of the OS, I thought it appropriate to draw our readers attention once more to the most recent drivers for the Physx card. The drivers are WHQL certified and can be found here. The good news is, unlike Nvidia's ongoing Vista issues, these drivers should work properly with the hardware and Vista.
Over at GameZone they have an interesting write up about the upcoming Monster Madness title. The game is built around the Unreal 3 engine, and features a top down viewing perspective. One of the benefits of the Unreal 3 engine is the built in Ageia Physx package, which is sure to spice up your physics game experience.
One of the most exciting new features in the AGEIA SDK is a feature called "soft bodies".. here's a video example of a few different uses for them. Thanks to ShortStuf7 on Youtube for making the video.
Over at EuroGamer.net they have a chat with Metropolis, the Developer for Infernal. They talk about the use of Physx to get closer to 'real world' simulation.