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September 28, 2006

Ageia + Futuremark

physx_futuremark.jpg
Looks like AGEIA is getting together with Futuremark to come up with new PC benchmarking standards. Full Story Here

Continue reading "Ageia + Futuremark"

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Posted by Planet PhysX Staff at 09:55 PM | Permalink | Comments (0) | TrackBacks (0)
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September 27, 2006

RealityMark - The Physics Benchmarking Standard

Ageia, creators of the Physx PPU, have created a benchmark to gauge physics performance both with hardware and with software. The benchmark, RealityMark, is not yet available for download but I was able to score this video showing the performance of hardware acceleration vs. software. Some interesting things to note - in the software clip you will see that the cloth simulation is right out the door - this is likely due to the fact it is crawling along at about 2 frames per second.

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Posted by Gravity at 10:35 PM | Permalink | Comments (0) | TrackBacks (0)
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September 25, 2006

Dark Physics Competition

Better late than never I always say. By virtue of the fact that this site has only been live for about a week, this competition will be only for those who can put together a game in about 14 days. The software competition wraps up October 15th, which in a nutshell is any title that uses the Physx SDK in software (no hardware required) can win all the marbles. The hardware accelerated contest closes November 15th, so you have a WHOLE six weeks from now to wrap your mind around it.

The competition requires the use of Dark Physics - a development tool that has been fine tuned to work with Physx. Have a peek at the rules.

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Posted by Gravity at 10:14 PM | Permalink | Comments (0) | TrackBacks (0)
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September 25, 2006

Cell Factor: Revolution Interview

Computer Games Online has a fairly comprehensive two part interview with Jeremy Stieglitz, President and Lead Developer of Artificial Studios regarding Cell Factor: Revolution. Some of the more interesting things to come out of the interview include some details on various character classes including the psionic-only class 'Bishop'.

Continue reading "Cell Factor: Revolution Interview"

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Posted by Gravity at 11:34 AM | Permalink | Comments (0) | TrackBacks (0)
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September 25, 2006

Alpha Prime Interview at Firing Squad

Over at Firing Squad they have a Preview of Alpha Prime, a title by Black Element Software. This is a Physx accelerated title and is physics-centric but unfortunately the previewer John Callaham did not have a Physx card at his disposal. I have contacted the publisher, IDEA Games to see about getting some accelerated vs. software only screenshots. Stay Tuned!

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Posted by Gravity at 11:18 AM | Permalink | Comments (0) | TrackBacks (0)
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September 21, 2006

Physx Titles List

I thought I would post up a link to the Ageia page that lists all the currently released titles and the ones coming up for release on the Ageia website. What I am going to try to do is harvest this information somehow and with the cooperation of the developers / publishers see if I can work up some decently autonomous release calendar. That way people can see at a glance what new Physx enabled games are coming down the chute or whether a new patch has come out for an existing title which will enrich the gaming experience. Stay tuned!

Ageia Releases Page

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Posted by Gravity at 04:26 PM | Permalink | Comments (0) | TrackBacks (0)
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September 20, 2006

Exclusive Inferal Screenshots!

We are pleased to bring you some screenshots from Infernal. Keep in mind the game is in development and these do not represent the final product.

Auto Assault

There are more where those came from!

Continue reading "Exclusive Inferal Screenshots!"

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Posted by Gravity at 10:44 PM | Permalink | Comments (3) | TrackBacks (0)
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September 19, 2006

Sneak Peak At Auto Assault With PhysX!

Auto Assault

We've got our hands on some early (pre-release) shots of what Auto Assault will look like once the PhysX patch gets released. We're hoping to get video up soon, so stay tuned.

More After The Jump!

Continue reading "Sneak Peak At Auto Assault With PhysX!"

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Posted by Planet PhysX Staff at 09:41 PM | Permalink | Comments (9) | TrackBacks (0)
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September 16, 2006

Anandtech Revisits Ageia

Over at Anandtech Ryan Smith has a look at City of Villians with the final patch for the Ageia card. The performance shines compared to the previously panned beta patch, and it seems that all the technical issues Anandtech had with the patch have been resolved.

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Posted by Gravity at 04:40 AM | Permalink | Comments (0) | TrackBacks (0)
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September 16, 2006

Revolutionary PhysX

Here's a great trailer for CellFactor: Revolution

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Posted by Planet PhysX Staff at 12:21 AM | Permalink | Comments (0) | TrackBacks (0)
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September 15, 2006

Ageia Partners with Rad

Ageia has partnered with Rad Game Tools to integrate the Physx acceleration technology into Granny 3D, a popular game developer tool kit that has been used in over 600 games.

Continue reading "Ageia Partners with Rad"

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Posted by Gravity at 12:41 AM | Permalink | Comments (1) | TrackBacks (0)
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September 12, 2006

Ageia Releases 64 bit Driver

Ageia, on September 8th, released drivers for both the 64 bit version of Windows and also drivers suitable for Vista RC1. The drivers are fully WHQL compliant and support improved feature support. The drvier download page can be found here, and a PDF outlining all the changes in the driver can be found here.

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Posted by Gravity at 09:05 AM | Permalink | Comments (0) | TrackBacks (0)
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September 12, 2006

Planet Physx Launched

Welcome to Planet Physx - a site dedicated to following all things PPU (Physics Processing Unit). I'll be throwing blog-style stories up here from time to time and covering tidbits of interesting news. Ageia, my benefactor through virtue of advertising dollars, is currently the only name in the game when it comes to PPUs although some major players are seeking to follow Ageia's lead into the dedicated physics realm. Comments are moderated as we aren't a Troll and Flame board - criticism is welcome but if it begins with j00 thanks but no thanks.

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Posted by Gravity at 07:11 AM | Permalink
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